25 Royalty-Free Audio Tracks for "Layer Sample"

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A song sample feature moody and heavy bass and drums, with a layer of atmospheric junk on top. Created in fl studio.
Author: Adnova
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Collection of inharmonic noise samples. Created and processed with a variety of reverbation, granular and spectral techniques. Useful to layer in a pad, make risers or drums. Will continue to add to this pack.
Author: Giovannni D S
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Short samples useful to add transient accenting to sounds, can be layered with other samples, can be used to make drum samples, basses, organic keys, or stretched, reversed, sliced to create even more complex snippets.
Author: Saif Sameer
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00:10
Layer of sample in reverse mod.
Author: Drriquet
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00:16
Inflation of nos balloon recorded on wide diaphragm condenser, with acoustic dampening around the mic but not in studio conditions - should be pretty cool for a non synthy noise sweep, or for a snare layer.
Author: Blinkyspoogle
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04:24
This sample is free for all. It's a background musical layer for puting more feelings in your movie or game. I created this with the a programm by magix. It's royality free and good.
Author: Priseman
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Just a few hand claps i layered, compressed, and added a touch of reverb. I use this sample in my own songs all the time. Just a nice layer to put under the backbeat, not a crazy, huge clap to use on its own. I'd love if you'd credit joshua scott or rjc studios if you use this sample, but don't sweat it if you don't. Good artists borrow, great artists steal.
Author: Letztergeist
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01:07
This is a sample of howling wind created in logic pro x using a few of choruses, flangers and fm synthesis. It isn’t the most realistic recreation of wind, but i think it’s a great layer to put under actual wind recordings. This is also suitable for horror:esc sounds.
Author: Abolguga
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00:42
Single-pitch heavy distortion with multi-layer. Mild modulation. Made for a emotionally intense moment in a horror film. Toward the middle you will hear a very quiet rhythmic element. Used a roland groovebox self-sample utility directly to wav, which results in good recordings, though reduced high frequencies.
Author: Jhooper
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One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, combining and mulching everything into new, dynamic sounds with lots of movement and texture.
Author: Mrfossy
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One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, layering and sculpting the sounds into short impulses that are suitable for ui sound design.
Author: Mrfossy
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One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, using the granular synthesis features to generate a range of distorted, robotic tones.
Author: Mrfossy
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One of a series of heavily processed sounds of a squelchy stress reliever toy. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, combining and mulching everything into new, dynamic sounds with lots of interesting, muddy contours.
Author: Mrfossy
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00:06
A sound of a tightening wrench (a bike repair kit) being spun around to produce its distinct ratchet like sounds. Foley fun: put to 25% of its rate and you get convincing metallic gear sounds, apply a tiny bit of reverb, maybe layer it with some screeching sounds from other users (or me, your choice) or a slow gate shutter to get a nice mechanical door opening sample.
Author: Magnuswaker
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00:19
This is a break i made to layer over my breaks at 102bpm. It was created in free tracker jeskola buzz using vst instrument, alchemy, multiloop2-move knob 1. This is not a looped sample from the instrument, i created it using the tracker, then applied an ohm boys delay effect. Sounds great over the breaks at 102. Enjoy :).
Author: Snapper
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One of a series of heavily processed sounds of a squelchy stress reliever toy. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, shaping them into short, sharp, and punchy impulses. These might be useful for some unusual ui sound design, or perhaps some gloopy weapon sounds!.
Author: Mrfossy
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00:02
Got a group of about 8 people to say "hey!" a few times. Layered all the takes, compressed, and added a touch of reverb. I've used this one a bunch in my own songs. Sometimes, to achieve a convincing gang vocal effect, when i don't have a gang, you can sing your line a few times, and then layer this "hey" under each syllable, and you can get a pseudo-gang vocal. Works in a pinch if your mix is dense enough. I'd love if you'd credit joshua scott or rjc studios if you use this sample, but don't sweat it if you don't. Good artists borrow, great artists steal.
Author: Letztergeist
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One of a series of heavily processed sounds i made using a small squeeze toy that just happens to be shaped like a cob of corn. I used s-layer, the sample-mangling plugin from twisted tools, to combine these swishy sounds with various other metallic and synthetic sounds from my own library. The results are dynamic and surprising, and might be useful for certain kinds of unusual ui sound design.
Author: Mrfossy
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00:42
This is an upload for a sample request (http://www. Freesound. Org/forum/sample-requests/32975/ ) for a person who wanted a haunting melody with some layers in the key of g# / ab. I am not a melody guy, so i don't know if i've got the notes right or if the piece may even fit the description of what the guy wants, but here it is!. Edit (mar 2018): no need to ask if you need to give me credit. Up to you. Just continue your amazing work with sounds & music. ;). Specs: 80bpm, 48000 hz, 24 bit, wav format, (i think it is in the key of g# / ab), original file name - haunting tone in g# abinstruments used (all found in reason 5 soundbank; all virtual): "a" piano, grand piano, pizzicato strings, violin, a random ghost layer synthesized in maelstrom graintable synthesizer, double basseffects used: a little equalization here and there; a little bit of delay on the pizzicato strings; volume automation.
Author: Afleetingspeck
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One of a series of heavily processed recordings i made using a hikari monos cv. It's a small, highly tweakable synthesizer that's great for drones, resonant pings, and all manner of dynamic electronic sounds. ‘slayer’ refers to s-layer, the sample-mangling plugin made by twisted tools. By layering, blending, and mulching the original monos recordings, i was able to get a range of sounds the are dynamic, punchy, and unabashedly stereo. These might be useful for edgy-sounding ui elements.
Author: Mrfossy
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One of a series of heavily processed recordings i made using a hikari monos cv. It's a small, highly tweakable synthesizer that's great for drones, resonant pings, and all manner of dynamic electronic sounds. Using s-layer, the sample-mangling plugin from twisted tools, i focused on generating short, punchy impulses that leaned into the resonant character of the original monos recordings. These sounds might be useful for ui buttons, as well as designing modern-retro sounds for games.
Author: Mrfossy
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00:17
This is a percussion beats made at tempo 124. It spans 8 bars and is ready to be looped in your daw. This is a sound i've found in my old foxdot projects, it has a really cool "ocean" or "wave" noise-like sound that repeats at the right then left of stereo, in the end of each 4-bar segement. It layers multiple kicks and snares, with one of the sounds being stretched, that produce this "wave" sound. It can be evaluated in foxdot with the following code to replicate this result. D1 >> play(p[" [--]o h: -"]. Layer("mirror"),dur=pdur(5,8), rate=expvar([0. 09,2],8),sample=2, pan=sinvar([-1,1],16),amplify=0. 5).
Author: Mbpl
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00:13
I'm trying to create a sound that resembles captain america's shield from the marvel movies. I took a recording of a metal garbage can ringing and brought it into iris 2. I cut the attack from the envelope and added light amplitude sine wave modulation. I also set a short decay. I also layered a clean sine wave underneath the recording sample in order to give the recording more umph and body when it resonates. This is the base of captain america's shield. Layer this with metal impacts and sub sonic stings and you're all set. Please post a link if you use this file. I'm excited to see what you can do with this!. Text me if you want to have fun and talk gear. I love hearing what people are up to!702-860-9869.
Author: Oscaraudiogeek
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05:05
This piece is a sound-sculpture of a weather effect commonly called the beast from the east in the uk. It is based on a longer piece by me called frozen kaos. This was constructed by me using only copywrite free sources of sounds, musical(ish) pieces and natural sounds. All of these were assembled and processed using the free software package audacity™. Most samples have been filtered, pitched, and manipulated vastly to make the basic foundation. On that base all the rest of the sounds were layer (over 200 different layers -- manipulated, mixed down, rebuilt, remixed, manipulated). I mostly work be happenstance and never take notes -- often what comes about is as much by chance as by design.
Author: Tom Mason
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Sounds from the following packs where used as bases for the creation of this pack, then i used audacity and renoise to layer and process the samples. Http://www. Freesound. Org/people/pjcohen/packs/8851/http://www. Freesound. Org/people/sandyrb/packs/2265/http://www. Freesound. Org/people/quartertone/packs/8588/http://www. Freesound. Org/people/theriavirra/packs/16665/http://www. Freesound. Org/people/cbeeching/packs/4857/http://www. Freesound. Org/people/zgump/packs/6172/http://www. Freesound. Org/people/walter_odington/packs/1583/http://www. Freesound. Org/people/quartertone/packs/8491/http://www. Freesound. Org/people/alteration/packs/12139/.
Author: Soneproject
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